I created this website over the summer and fall of 2020 as a COVID-19 quarantine project. All web-design and CSS is my own (with help from Bootstrap and some kind souls on stack overflow). The photos are my own as well.
(View it on Github)
I created this website over the summer and fall of 2020 as a COVID-19 quarantine project. All web-design and CSS is my own (with help from Bootstrap and some kind souls on stack overflow). The photos are my own as well.
(View it on Github)
A game made 48 hours for the 2020 Game Maker's Toolkit Game Jam in collaboration with 4 others. The theme was "Out of Control." In this multiplayer game, two players attempt to push each other off a platform using only an out of control fire-hose. I contributed by programming the scoring systems, win/lose states, and menus for the game, using a scriptable-object based framework.
(Play it on itch.io)
A game made 48 hours for the 2020 Game Maker's Toolkit Game Jam in collaboration with 4 others. The theme was "Out of Control." In this multiplayer game, two players attempt to push each other off a platform using only an out of control fire-hose. I contributed by programming the scoring systems, win/lose states, and menus for the game, using a scriptable-object based framework.
(Play it on itch.io)
An abstract simulation of how a film projector works using digital footage of a crayfish. Shot at Seafood City in St. Louis, MO.
A film about framerates using found footage and direct animation on 16mm film. Made at Mono No Aware Brooklyn.
A top-down 2-D cut out animation. Made at Mono No Aware Brooklyn.
An abstract simulation of how a film projector works using digital footage of a crayfish. Shot at Seafood City in St. Louis, MO.
A film about framerates using found footage and direct animation on 16mm film. Made at Mono No Aware Brooklyn.
A top-down 2-D cut out animation. Made at Mono No Aware Brooklyn.